(MoneyNewsWire.Net, April 30, 2016 ) About Online Gaming
Electronic systems used to play video games are known as platforms. These platforms include TVs, consoles, mobile devices, and PCs. A wide variety of games are available for different gaming platforms. Online gaming facilitates multiple players worldwide to connect and play against each other. Online Games constitute a key segment of video games. They include casual single-player games, multi-player games, community-based games, and MMO games.
TechNavio's analysts forecast the Global Online Gaming market to grow at a CAGR of 11.95 percent over the period 2014-2019.
Covered in this Report
This report covers the present scenario and the growth prospects of the Global Online Gaming market for the period 2015-2019. To calculate the market size, the report considers consumer spending on online games. It, however, does not consider the spending on hardware used to enable online gaming. The market has been segmented into MMO Games and Social or Casual Games.
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TechNavio's report, Global Online Gaming Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. It also covers the market landscape and lists growth prospects. The report includes a discussion of the key vendors operating in this market.
Key Regions
Americas APAC EMEA
Key Vendors
Activision Blizzard EA Games Giant Interactive Group GungHo Online Entertainment King Digital Entertainment Microsoft NCSOFT Sony Take-Two Interactive Software Tencent Holdings Zynga
Other Prominent Vendors
To Browse a Full Report with TOC: http://www.researchmoz.us/global-online-gaming-market-2015-2019-report.html
4A Games 5th Cell Media Access Games ACE Team Active Gaming Media Aeria Games and Entertainment Anino Games Ankama Games Asobo Studio Behavior Interactive Bungie CCP Cellufun Changyou.com CipSoft CrowdStar Cryptic Studios Digital Chocolate Disney Interactive eGames GameHouse Gamelion Gameloft Glu Games gPotato HandyGames India Games Infinity Ward Jagex Games Studio Joymax Kabam Kiloo ApS Level-5 MercurySteam Entertainment Minh Chau Mitchell Namco Bandai Games NetEase Nexon Oberon Media OGPlanet Peak Games Perfect World Playdom Punch Entertainment Redboss Rockstar North Rocksteady Studios Rovio Entertainment
To Browse a Full Report with TOC: http://www.researchmoz.us/global-online-gaming-market-2015-2019-report.html
Sega Shanda Interactive Entertainment Social Point Softnyx Square Enix Supercell Oy SYBO Games Syn Sophia The Lego Group TinyCo Turbine Visual Concepts Warner Bros. Interactive Entertainment Wooga
Market Driver
Growing Use of Smartphones and Tablets For a full, detailed list, view our report
Market Challenge
Issues Related to Piracy of Gaming Software For a full, detailed list, view our report
Market Trend
Increase in Online Content and Digital Distribution For a full, detailed list, view our report
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Key Questions Answered in this Report
What will the market size be in 2019 and what will the growth rate be? What are the key market trends? What is driving this market? What are the challenges to market growth? Who are the key vendors in this market space? What are the market opportunities and threats faced by the key vendors? What are the strengths and weaknesses of the key vendors?
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